Aug 22, 2019
The media industry directs and influences the entire population in some way wherever a visual product is designed, produced, printed or published online. New media trends are driving unprecedented change in communications and technology. The variety of printed products is very broad: magazines, newspapers, packaging, books, advertising and documentation are just a few examples. Graphic artists are expected to translate complicated concepts into easy-to-grasp visual representations. Employees in this field work closely with journalists, website developers/programmers and marketers.
- Southeast Tech Laptop Required (This program requires the use of a Mac laptop computer.)
Upon completion of an Associate of Applied Science Degree in Media Design Technology, a student will be able to:
Science & Technology
- Efficiently use various industry software such as: Adobe Photoshop, Illustrator, InDesign, Acrobat, Dreamweaver and Flash; adapt layouts to other digital formats.
- Apply design principles to various layouts and media.
- Manage production efficiently.
- Meet the challenge of multitasking.
- Track progress and meet deadlines.
- Demonstrate fluency and reliability on both Macintosh and Windows platforms.
- Work with a variety of devices and peripherals, including printers, cameras, projectors, iPads, tablets, scanners.
Problem Solving/Critical Thinking
- Prevent and troubleshoot problems with equipment, hardware and software.
- Understand computer-related compatibility and use of peripherals.
- Understand interoperability, cross-platform issues, and preflighting standards.
- Identify major processes associated with equipment.
- Prepare design and layout solutions for varied publications, media, and audiences.
- Analyze needs of clients to build creative and workable solutions.
- Choose appropriate tool and/or software application for given need.
- Formulate and consider various options.
- Associate, rank, and prioritize steps in a process.
- Edit and revise written content and related visual elements.
- Prevent technical problems through advance planning and quality control.
- Manage personal and project scheduling; predict workflow.
- Suggest efficient division of project components with colleagues, outsourcers.
- Adapt to growth and change; develop self-direction.
- Build efficiency and organizational skills.
- Pay attention to detail.
- Manage time efficiently.
- Take and share responsibility.
- Demonstrate accountability to colleagues and clients.
- Review printed and online technical publications, trade journals, etc., and apply information in context.
- Organize thoughts and deliver them understandably; give and follow instructions.
- Build proficiency in visual and verbal communication.
- Keep technical notes/journal.
- Explain technical issues with clarity.
- Coordinate projects on an individual and team basis.
- Apply individual talents and interests to collaborative efforts and projects.
- Maintain contact with cohorts through all stages of production.
Program Curriculum - Total Credits: 69 or 70
Course substitution of Electives may be possible with department approval, depending on scheduling.
Graduation Requirement: Achievement of a “C” or higher in all MEDIA and GC coursework, and in all prerequisite courses.
Students entering a program in any semester other than outlined may not graduate in the expected amount of time.
Second year students in good academic standing may choose emphasis in print or web/multimedia, with department approval, and sufficient elective credits. Student are encouraged to take both areas; a standard schedule allows for this choice. (One option could become the technical electives for degree requirements.)
Recommended Technical Electives:
Estimated total program fees
|Books & Supplies
|Tools & Supplies